![bethesda creation kit randomized object placement bethesda creation kit randomized object placement](https://i.imgur.com/jHG0Uv1.jpg)
This first part is intended to be read "as is", without prior knowledge or third-party visualization tool that could alter the understanding of the following. If you're looking for more technical information, refer to the UESP Wiki This part will cover some of the basic concept of plugins files.
![bethesda creation kit randomized object placement bethesda creation kit randomized object placement](https://cdncontribute.geeksforgeeks.org/wp-content/uploads/inheritence1.png)
This is the case of INI files and localization files.
![bethesda creation kit randomized object placement bethesda creation kit randomized object placement](https://static.wixstatic.com/media/56e149_a4207d5607014957938ea30fadb5f55b~mv2.jpg)
Plugin-linked files, those are used when the relevant plugin is loaded without being pointed directly.Non-relevant files, either put there by user-mistake, or here to serve development purpose (such as source files, used to create scripts).This is the case of the intro video (the Bethesda logo). Hard-coded resource files, read directly by the executable without being pointed to by plugins.There would be a lot to say about all of this, but this is out of this guide's scope. (Or used by an other resource, which is in turn pointed by a plugin). Resources files aren't accessed/read first-hand by the executable, instead they're "pointed to" by plugins.
#BETHESDA CREATION KIT RANDOMIZED OBJECT PLACEMENT ARCHIVE#